Is it possible to build a multi-threaded application using Electron?
Note: I’m not exactly web developer but I prefer using WebGL to develop hardware-accelerated graphics applications for the web. The problem is that sometimes I include a physics engine into my app which uses CPU (a lot). I’d like to execute all (or some) physics calculations on one thread, and make draw calls on different thread, thus exploiting client’s multi-core processor. Is it possible with Electron?