Basically, I’d like to be able to programmatically add a pattern object in the activate call of my plugin. Bonus points for letting me know if there is a way to remove the set that I’ve added.
I have defined a grammar for GECK scripting (Fallout 3 and Fallout New Vegas). Both of these games use the same core language but have different functions available to them. Right now I am highlighting all the keywords for both games and both script extenders (FOSE and NVSE), but in an ideal world the game and script extenders to highlight could be configurable.